Version 1.1.12


1.1.12

Bug Fixes

- Fixed some bugs with rivals in tracks that have pauses or speed changes.
- Fixed tracks that have BPM changes in the audible cues modes.
- Fixed the audible mode turn cues in tracks that have pauses or speed changes.
- Fixed a potential crash when restarting a track.
- Fixed audio cues for very short holds in Audible Cues 2 mode.

Editor Changes

- A track can be switched to game version 2 in the "Track Info" menu, using the "toggle game version" option.

- A number of new editing features are availalbe in the "Edit" menu, including:
Moving the track's left and right walls.
Moving the track's center line.
Adjusting the camera's height, pitch, roll.
Adjusting the track's curvature.

- Added an early version of the "steering lanes" feature, but this does not currently work.
These can be inserted in the song editor with the G key.  Shift-G can be used to set the end point of the lane.

- Set pieces can be recolored or retextured via the color and material menus.
- Improved performance of editing the track spline for tracks with a lot of set pieces on the track.
- Added a "Repeat Count To Cursor" option in the Track Objects menu in the world editor.
- Add menu items to enable note clap or metronome clap in the Play menu.

- Added support for custom set piece models on a track.
The models must be obj format, and must have triangulated faces.
The models can be textured with png files named:
ModelName-diffuse.png
ModelName-normal.png (normal maps do not look correct)
ModelName-specular.png
ModelName-emissive.png
ModelName-reflective.png
There must be a file called setpieces.json that defines how the set-pieces are used.
There is an example at the end of these patch notes.

Known Issues

- Rivals still animate improperly during authored pauses.
- The graphics for "version 2" tracks are still incomplete.
- The interface for adjusting the new track and set piece parameters are not final.
- The new "steering lanes" game mechanic does not work.

setpieces.json example:

{
  "SetPieces": [
    {
      "Name": "Grassy Track",
      "StretchOverTrack": true,
      "Scale": 2.666,
      "Models": [
        {
          "Filename": "SetPieces/grassyTrack.obj",
          "DefaultReflectiveStrength": 0.0,
          "DefaultSpecularStrength": 0.0,
          "TextureFiltering": "Nearest"
        }
      ]
    },
    {
      "Name": "Olokun Cloud 1",
      "WriteToDepthBuffer": false,
      "Models": [
        {
          "Filename": "Olokun/cloud1.obj",
          "Billboard": true,
          "Shader": "FullBright",
          "DefaultReflectiveStrength": 0.0
        }
      ]
    }
  ]
}

Files

sequence-storm-win64.zip 385 MB
Version 1.1.12 Mar 30, 2020
sequence-storm-win64-demo.zip 261 MB
Version 1.1.12 Mar 30, 2020

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