Version 1.1.12
1.1.12
Bug Fixes
- Fixed some bugs with rivals in tracks that have pauses or speed changes.
- Fixed tracks that have BPM changes in the audible cues modes.
- Fixed the audible mode turn cues in tracks that have pauses or speed changes.
- Fixed a potential crash when restarting a track.
- Fixed audio cues for very short holds in Audible Cues 2 mode.
Editor Changes
- A track can be switched to game version 2 in the "Track Info" menu, using the "toggle game version" option.
- A number of new editing features are availalbe in the "Edit" menu, including:
Moving the track's left and right walls.
Moving the track's center line.
Adjusting the camera's height, pitch, roll.
Adjusting the track's curvature.
- Added an early version of the "steering lanes" feature, but this does not currently work.
These can be inserted in the song editor with the G key. Shift-G can be used to set the end point of the lane.
- Set pieces can be recolored or retextured via the color and material menus.
- Improved performance of editing the track spline for tracks with a lot of set pieces on the track.
- Added a "Repeat Count To Cursor" option in the Track Objects menu in the world editor.
- Add menu items to enable note clap or metronome clap in the Play menu.
- Added support for custom set piece models on a track.
The models must be obj format, and must have triangulated faces.
The models can be textured with png files named:
ModelName-diffuse.png
ModelName-normal.png (normal maps do not look correct)
ModelName-specular.png
ModelName-emissive.png
ModelName-reflective.png
There must be a file called setpieces.json that defines how the set-pieces are used.
There is an example at the end of these patch notes.
Known Issues
- Rivals still animate improperly during authored pauses.
- The graphics for "version 2" tracks are still incomplete.
- The interface for adjusting the new track and set piece parameters are not final.
- The new "steering lanes" game mechanic does not work.
setpieces.json example:
{
"SetPieces": [
{
"Name": "Grassy Track",
"StretchOverTrack": true,
"Scale": 2.666,
"Models": [
{
"Filename": "SetPieces/grassyTrack.obj",
"DefaultReflectiveStrength": 0.0,
"DefaultSpecularStrength": 0.0,
"TextureFiltering": "Nearest"
}
]
},
{
"Name": "Olokun Cloud 1",
"WriteToDepthBuffer": false,
"Models": [
{
"Filename": "Olokun/cloud1.obj",
"Billboard": true,
"Shader": "FullBright",
"DefaultReflectiveStrength": 0.0
}
]
}
]
}
Files
Get SEQUENCE STORM
SEQUENCE STORM
Extreme rhythm and racing adventure! Featuring advanced accessibility options.
Status | Released |
Author | SPECIAL MAGIC GAMES LLC |
Genre | Rhythm, Action, Racing |
Tags | audiogame, editor, Indie, Music, Split Screen |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls, High-contrast, Interactive tutorial, Blind friendly |
More posts
- Update 1.2.4fDec 03, 2020
- Update 1.2.4dNov 24, 2020
- Update 1.2.4Nov 05, 2020
- Update 1.2.3fOct 26, 2020
- Update 1.2.3eOct 20, 2020
- Update 1.2.3dOct 16, 2020
- Update 1.2.3cOct 12, 2020
- New DLC - Synchronized Attack Track Pack!Sep 30, 2020
- 1.2.2Sep 07, 2020
- 1.2.1cAug 17, 2020
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